Twenty years after the Indian Gaming Regulatory Act, Indian Gaming is stronger than anyone ever expected — but there’s still a long way to go. NIGA Chairman Ernie Stevens Jr. and Executive Director Mark Van Norman discuss the latest from Indian Country in this candid Q&A.
Did Santa leave a new Callaway driver or an iPod touch in your stocking last holiday season? Was a BI backup for your slot floor or an automatic rating system for your tables really at the top of your wish list? Well, you can’t blame the jolly ol’ man for not bringing what doesn’t exist … yet.
Hold on to your hats, ‘cause it’s going to be quite a wild ride! With the largest single technological advancement that will drive the gaming industry for years to come clearly visible on the horizon, top manufacturing executives are working together to create the gaming floor of the future. Find out how open networks will work when they arrive — from the standards to the applications — and who’s already onboard to ensure the success of the system.
As we begin yet another year in this exciting industry, we have much to be thankful for and much to anticipate. 2007 saw the opening of several new jurisdictions, the continued expansion of global gaming spending, and the adoption of long-awaited standards. The Sixth Annual Gaming Forecast includes outlooks from executives and professionals from every aspect of the gaming industry.
To the surprise of many political observers, the gaming industry in the United States is rapidly growing in size and scope. Luxury resorts are popping up across the country and, with just about every state in the union either already using gaming income as a budgetary supplement or angling to do so, the so-called vice has become a national pastime and a revenue cash cow.
What happens when you get a group of gaming manufacturers together, many of whom compete against each other for business every day? Great accomplishments! This group of frequent rivals, the Association of Gaming Equipment Manufacturers (AGEM), has become a united team when it comes to issues that impact its businesses and the gaming industry.
Over the past few years, an abundance of new gaming products have hit the marketplace: TITO, RFID, video reels and server-based gaming to name a few. But how far have we really come? Has our industry as a whole kept up with the advancement of technology in other industries? One thing is certain: Our industry has come a long way since the days of mechanical reels and hopper fills.
Once considered a unique and sometimes intimidating entertainment experience, during the past two decades the casino gaming industry has converged with the overall entertainment and media (E&M) industry and is now considered one of many mainstream entertainment spending options for consumers.
Canada is America's "neighbour" of the North, but how do we compare when it comes to gaming? Gaming is a relatively new industry in Canada, one that didn’t really take off until the 1990s. Although there were casinos prior to that time, it wasn’t until the last decade that Canadian gaming could be considered an actual industry.
Alcohol is a part of many cultures and countries, and has existed in the United States since the first Jamestown settlers. Used responsibly, alcohol can be a satisfying addition to leisure activities. Abused, alcohol can result in devastating health and social consequences. It is also a hot issue in Indian Country. Why do properties stay dry while others do not? More importantly; who makes that decision?